AgentFirst

Editorial Sample · A Field Guide

From the Introduction

The book opens with the question every operator is quietly asking: what's actually worth my time, when a machine can do almost everything else?

There is a particular kind of evening that anyone running a small company is going to recognize. You have spent the day telling a machine what to build, telling a different machine what to fix about the first thing, telling a third machine to write down what you've been doing so a fourth machine (or a person) can pick it up tomorrow. The work is real. The product is real. The invoice at the end of the month is real. And at eleven o'clock at night, while a fourth agent quietly runs a job in another tab, you catch yourself wondering whether you are a manager of anything — or whether you are, more accurately, a very well-instructed typist.

This book assumes you are asking that question honestly. It also assumes you want a serious answer, not a pep talk. The honest answer is that the question is real, and that the craft of being useful in a world where most code, most marketing, most copy, and most first drafts are written by a model is a specific craft, with a small number of specific moves. The rest of the book is those moves.

There are six of them. They go in order. You will learn them, run them, fail at a few, run them again. By the end of the 30-day plan in chapter seven you will not have learned to code. You will have learned what the code is for.

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